Visually speaking, Stolen Thunder has a super unique aesthetic that’s definitely eye-catching, to say the least. The game features a minimalistic design with the basic geometric shapes and lines, and the typography is a tad cryptic, which is done purposely to make you think of a futuristic space world that could be filled with aliens (at least that’s what it did for me). There’s also a rather dark background that consists of black mixed with shades of green and purple that will make you think of intergalactic settings, and the other objects that you’ll encounter (keys, enemies, hazards, etc.) are brightly colored with neon hues that provide excellent contrast with the dusky backdrop. Overall, Stolen Thunder’s futuristic graphics have a retro touch to them, as I definitely am reminded of games from the ‘80s, such as Tempest. Stolen Thunder also has an ambient and atmospheric soundtrack that is delightful to listen to, and the sound effects are a nice touch. By the end of the day, Stolen Thunder is a great example of good simple and clean visual and audio design in a mobile game.
Right now, Stolen Thunder features 12 unique challenges for players. While this does not seem like a lot of value for your money at first, there’s actually a good amount of replay value involved. Since the game ramps up the difficulty gradually as you go, it takes time and practice to fully master the game and get the best times possible. This is the kind of game that you will want to go back to until you’ve completed and collected everything, and even finish the stages faster, so it’s great for those who like to challenge themselves while also being perfectionists. Even if you’re not one of those types of people, the game still provides some good entertainment for the launch price. The main goal in Stolen Thunder is to navigate your triangle through a labyrinth of connected pathways in order to get it to the glowing gate at the end, while collecting the three hexagons scattered on each level and avoiding obstacles as best as you can.
Controls in Stolen Thunder are simple enough and allow the player to play the game entirely with just one hand. To move your triangle ship character, just swipe in the direction that you want to go in. The front tip of your triangle is where your thunder weapon is, and to use it, just tap on the screen to strike whatever is in front of you. Sometimes you will need to do a bit of repositioning to get the triangle to face your target, since if you bounce back from hitting a wall, you revert back to that original direction you were facing. If you want to move faster, just swipe-and-hold to continuously move. You can’t fall off of the path since the game just pushes you back on platforms, so at least you can’t die by falling off, though there’s plenty of other ways to die in this game.
As I mentioned earlier, the goal of Stolen Thunder is to reach the end gate while collecting the mint green hexagons and avoiding hazards and enemies. Enemies will be fairly obvious in appearance (hot pink with a yellow “x”), so strike them down before you encroach on them, because you lose a life (the upside down caret ^ objects) if you run into them, or other obstacles like fire and lightning. There are also yellow walls that you need to break with your lightning strike, as well as switches that may need to be toggled before you can cross. There are also bright yellow keys that open locked gates, which usually hold a shiny hexagon behind them. If you lose a life, you can refill your gauge by finding lonely carets along the pathways, but don’t think that you’re invincible.
You’ll also find other things as you get further along, such as cloning machines, so you’ll have to work as a team and switch freely to solve the puzzles. The map can also be zoomed out so you can clearly see where you need to go. Other levels may be continuously moving in a direction, so you have to think and act quickly to survive, because you’ll die instantly if you fall behind.
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